Terc investigations online games
Below is a collection of free TERC resources to help educators, parents, students, and others cope with school closings and quarantines. These resources were created by our math and science education and research experts and funded by the National Science Foundation along with other funding agencies.
Please also check our social media channels throughout the next few weeks to find additional resources and ideas we have found that we hope will be helpful during this time.
Focus on Energy uses an innovative approach to engage elementary students in learning about energy. The curriculum is comprised of a sequence of firsthand investigations including motion, elastic, thermal, and electrical energy.
Each investigation is framed by an investigation question, followed by hands-on activities. EarthLabs is a set of high school earth science modules that incorporate hands-on activities, data collection and analysis, and interactive visualizations to engage students in an exploration of the earth system.
The units offer both student and teacher handbooks. The Inquiry Project takes a unique approach to the study of matter for grades 3—5. It brings together core ideas, scientific practices, and crosscutting concepts.
The curriculum for each grade is built around a network of science concepts. These concepts are relevant to understanding matter and include ideas about material, weight, and volume.
Head Start on Engineering is a bilingual, family-centered program designed to engage preschool children and their parents and caregivers in the engineering process. Advancing Innovation. Broadening Access. Transforming Learning. Designing Biomimetic Robots By: The Designing BioRobots Team The Designing Biomimetic Robots curriculum is designed to engage middle school students in using ideas from animal structure and function to build a biomimetic robot.
Authentically Integrating Mathematics into Making Experiences By: Andee Rubin and Scott Pattison A core commitment of the Math in the Making project has been to ensure that mathematics is integrated authentically into the making experience and is consequential to the goals of the maker. Sue Heavenrich reviews the Storytelling Math series January 13, " Four days only! See all. Tweets by TERCtweets. Sign Up for Updates! Get the latest TERC news in your inbox.
Rule: Tiles must share whole sides. MWI: Arranging 5 Tiles. Find ways to make 56 using pennies, nickels, dimes and quarters. Record the ways you find. How do you know this equals 56? What do you know about 56 that helped you decide which coins to use?
Resources MWI: Money. Imagine using a calculator, but the 2 and 4 keys are broken. Find at least 5 ways to make the calculator display 2, using either addition or subtraction. How do you know these expressions equal 2,? What do you know about 2, or what do you know about addition or subtraction that helped you decide what numbers to use?
Use Dot Addition Cards to find ways to make How do you know this equals 12? What do you know about 12 that helped you decide what numbers to use? How do you know this one equals ? What do you know about that helped you decide what numbers to use? How do you know what kind of [triangles, quadrilaterals] they are? MWI: Properties of Triangles. MWI: Properties of Quadrilaterals. The Compare games all involve comparing two quantities. The quantities might be single-digit numbers e.
Some variations involve figuring out how much more one quantity is, compared to the other. Kindergarten : The Game of Compare. Each player turns over one Primary Number Card. You can also use playing cards without the face cards. Players decide who has more. Lionel has more because his other card Is 5 and yours is 4 and 5 is more than 4.
CCSS: K. Each player turns over a sticker card. The players decide who has more and how many more that player has.
Full directions here. Encourage the players to explain how they know who has more and how many more. Use Digit Cards or playing cards with the 10s and face cards removed. Players turn over two cards.
Each card can stand for a number of tens or a number of ones. So, for example, a player that turns over a 2 and a 5 could make 25 or Compare the numbers. Who has more? How many more? CCSS: 2. Each player t urn s over one D ecimal C ard. The players d ecide who has the greater number.
There are full directions here. Th is game can also be played online. Encourage the players to explain how they know which number is greater. For example :. CCSS: 4. Each player turns over 2 Primary Number Cards without Wild Cards, or 2 playing cards without the face cards. Full directions and variations here ; you can also play onlin e.
Players explain how they know who has more. Some will count or add to find and compare the totals. Others may not find the total but reason about the numbers. CCSS: 1. Each player turns over 2 Digit Cards. The players decide who has the greater product. This game can also be played online. Some will multiply to find and compare the products. Others may not find the product but reason about the numbers. CCSS: 3. Each player turns over 2 Fraction Cards. The players decide who has the greater total.
Encourage the players to explain how they know who has the greater total. Some will add to find and compare the totals. CCSS: 5. In this activity, students briefly see an arrangement of dots or stickers, several times. They work to determine the number of dots or stickers, and to explain how they saw and remembered it. As you look at it, think about how you would make a copy.
You will have a chance to look again! Follow these steps:. For example, here are three different ways students saw one image:.
As you look, think about how many stickers you see and how you know. As you look it , think about how many dots and how you know. For example, here are some equations students wrote for one image:. As you look, think about how many dots you see and how you know. Resources MWI: Combinations of Find some ways to make 29 using addition and subtraction. How did you know this one equals 29?
What do you know about 29 that helped you decide what numbers to use? Find ways to make using at least one multiple of 10 or , and only subtraction in each expression. How do you know these expressions equal ? What do you know about or what do you know about subtraction that helped you decide what numbers to use?
Find some ways to make using at least 3 numbers and both addition and subtraction. How did you know this one equals ? Find 10 ways to make using only multiplication and addition. What do you know about or what do you know about multiplication and addition that helped you decide what numbers to use? While these activities are from Investigations 3 , they will engage and interest all students. A new activity, with suggestions for each grade K-5 , will be posted regularly.
The Close to … Games These games involve thinking about addition, and about an important landmark number, such as 1, 10, , or 1, Kindergarten: How Many to 10?
Draw the number of dots on the card in one color. Draw the number of dots to make 10 in another color. Write an equation that represents your Ten Frame. Grade 2: Close to 20 Each player turns over 5 Primary Number Cards and chooses 3 to add together that will total as close to 20 as possible. Grade 4: Close to 1, Each player turns over 8 Digit Cards and chooses 6 to make two numbers that added together will total as close to as possible.
Encourage players to explain how they chose what numbers to make. Play Tens Go Fish. Deal 5 cards to each player. Find and put down the pairs you have that make Players take turns asking each other for a card that, with a card in their hand, will make Grade 3: Close to Each player turns over 6 Digit Cards and chooses 4 to make two numbers that when added together total as close to as possible. Grade 5: Close to 1 Turn over 5 Decimal Cards. Encourage players to explain how they decided what cards to choose.
Quick Images: Part 2 As they analyze 2-D shapes and designs, students develop their ability to visualize and describe shapes and their attributes. PDF To do this activity: Look at an image for seconds.
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